Thursday, November 5, 2015

HERO Chapter 13

Chapter 13 of HERO is now up! In this chapter, can Hiroyuki find a way out of this predicament where 7 of his 11 tiles will deal in to someone...?!

Thanks to Crump for the cleans and to Tambur for the typesetting! I'll be streaming something (maybe Tenpai) this sunday at 2:00 PM PST, and there will be a Mahjong Night this saturday at 3:00 PM PST. Remember that we just went through daylight savings, so it'll be an hour later for everyone overseas!

Chapter Link

"To find Ten-San... and to save Sawada-san... he's taking it all on, himself!"


In case you didn't get it, a "One Chance" is a tile that has 3 of a surrounding tile in play already, which means there's only "one" way anyone has a "chance" to be waiting on it with a sequence-based wait. Similarly, a "No Chance" is the same, but where all 4 of a surrounding tile are visible to you, meaning that there is "No Chance" anyone has a sequence-based wait on that tile. It's very useful in real games when up against a Riichi, I'd suggest you commit it to memory so you can recognize when it happens. Do note, though, that One Chance and No Chance are most useful with 2, 3, 7, and 8 tiles; if you see 3 of a 4-man out, that doesn't make the 2- or 3-man much safer since they can still have a 1-man.

It was cool that Hiroyuki managed to spot Itou's tell and work it into a bluff to psyche Ichikawa out; the shoe's finally on the other foot now in terms of trickery. Hiroyuki still has a long road ahead of him, though; he's out of immediate danger with nearly 20,000 points, but Ichikawa has over 50,000 still, so he's a ways from busting Ichikawa out even still. This trick he's alluding to at the end better be something truly spectacular.

3 comments:

  1. Thank you so much

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  2. Hero's mind games and the vague set up of a plan coming in the future. . .

    This is the first chapter that really had that FKMT flair.

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    Replies
    1. It gets better and better, by the start of vol3 I was really sucked in, it's great

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